| ARG RELEASE |
| ARG LAUNCHPAD_BUILD_ARCH |
| LABEL org.opencontainers.image.ref.name=ubuntu |
| LABEL org.opencontainers.image.version=22.04 |
| ADD file:140fb5108b4a2861b5718ad03b4a5174bba03589ea8d4c053e6a0b282f439ff3 in / |
| CMD ["/bin/bash"] |
| LABEL author=https://github.com/aBARICHELLO/godot-ci/graphs/contributors |
| USER root |
| ENV DEBIAN_FRONTEND=noninteractive |
| RUN /bin/sh -c apt-get update && apt-get install -y --no-install-recommends ca-certificates git git-lfs unzip wget zip adb openjdk-11-jdk-headless rsync && rm -rf /var/lib/apt/lists/* # buildkit |
| ARG GODOT_VERSION=4.0.2 |
| ARG RELEASE_NAME=stable |
| ARG SUBDIR= |
| ARG GODOT_TEST_ARGS= |
| ARG GODOT_PLATFORM=linux.x86_64 |
| RUN |5 GODOT_VERSION=4.1.1 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/sh -c wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}${SUBDIR}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM}.zip && wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}${SUBDIR}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz && mkdir ~/.cache && mkdir -p ~/.config/godot && mkdir -p ~/.local/share/godot/templates/${GODOT_VERSION}.${RELEASE_NAME} && ln -s ~/.local/share/godot/templates ~/.local/share/godot/export_templates && unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM}.zip && mv Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM} /usr/local/bin/godot && unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz && mv templates/* ~/.local/share/godot/templates/${GODOT_VERSION}.${RELEASE_NAME} && rm -f Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM}.zip # buildkit |
| ADD getbutler.sh /opt/butler/getbutler.sh # buildkit |
| RUN |5 GODOT_VERSION=4.1.1 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/sh -c bash /opt/butler/getbutler.sh # buildkit |
| RUN |5 GODOT_VERSION=4.1.1 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/sh -c /opt/butler/bin/butler -V # buildkit |
| ENV PATH=/opt/butler/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin |
| ENV ANDROID_HOME=/usr/lib/android-sdk |
| RUN |5 GODOT_VERSION=4.1.1 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/sh -c wget https://dl.google.com/android/repository/commandlinetools-linux-7583922_latest.zip && unzip commandlinetools-linux-*_latest.zip -d cmdline-tools && mv cmdline-tools $ANDROID_HOME/ && rm -f commandlinetools-linux-*_latest.zip # buildkit |
| ENV PATH=/usr/lib/android-sdk/cmdline-tools/cmdline-tools/bin:/opt/butler/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin |
| RUN |5 GODOT_VERSION=4.1.1 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/sh -c yes | sdkmanager --licenses && sdkmanager "platform-tools" "build-tools;33.0.2" "platforms;android-33" "cmdline-tools;latest" "cmake;3.22.1" "ndk;25.2.9519653" # buildkit |
| RUN |5 GODOT_VERSION=4.1.1 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/sh -c keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 && mv debug.keystore /root/debug.keystore # buildkit |
| RUN |5 GODOT_VERSION=4.1.1 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/sh -c godot -v -e --quit --headless ${GODOT_TEST_ARGS} # buildkit |
| RUN |5 GODOT_VERSION=4.1.1 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/sh -c echo 'export/android/android_sdk_path = "/usr/lib/android-sdk"' >> ~/.config/godot/editor_settings-4.tres # buildkit |
| RUN |5 GODOT_VERSION=4.1.1 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/sh -c echo 'export/android/debug_keystore = "/root/debug.keystore"' >> ~/.config/godot/editor_settings-4.tres # buildkit |
| RUN |5 GODOT_VERSION=4.1.1 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/sh -c echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ~/.config/godot/editor_settings-4.tres # buildkit |
| RUN |5 GODOT_VERSION=4.1.1 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/sh -c echo 'export/android/debug_keystore_pass = "android"' >> ~/.config/godot/editor_settings-4.tres # buildkit |
| RUN |5 GODOT_VERSION=4.1.1 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/sh -c echo 'export/android/force_system_user = false' >> ~/.config/godot/editor_settings-4.tres # buildkit |
| RUN |5 GODOT_VERSION=4.1.1 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/sh -c echo 'export/android/timestamping_authority_url = ""' >> ~/.config/godot/editor_settings-4.tres # buildkit |
| RUN |5 GODOT_VERSION=4.1.1 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/sh -c echo 'export/android/shutdown_adb_on_exit = true' >> ~/.config/godot/editor_settings-4.tres # buildkit |
| RUN /bin/sh -c apt-get update && apt-get install -y nodejs # buildkit |